BALKAN POWERHOUSE 0 ETF2L 6v6 Summer 2023 Low. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. . com] FAQ For common. 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. mat_specular 0 is my go to command for lighting and shadow issues. If you play in 1366 by 768 then change it to -w 1366 -h 768. So I have a australium rocket launcher and I use mat_phong 0. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. // anyway, so if you play competitive TF2, this won't help you. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlay 1. Dead of Night (Dark) with Orange paint. 2 Frags – +. After nine years in development, hopefully it was worth the wait. You have to re-build the cubemaps. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. Setting this to 0 will make ubers // non-shiny,. 8 Reply. 78 ms/f) 3. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. r/tf2 • PSA: Bots are now picking other classes and votekicking real players, only saying "f1 its a bot" in chat (they say. Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0). Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Quick PSA - remember how mat_phong 0 used to break australiums, turning them into an ugly yellow block? For some reason it stopped doing that. This collection will be added to, over time. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit. Edit: Enabling mat_specular didn't work either. mat_specular [0,1] - If set to 1, uses specular lighting. mat_reduceparticles 1 mat_specular 1 // Controls specularity. shadows/ragdolls/gibs are the biggest performance drains if you're willing to. Making Team Fortress 2 faster since 2014. People liked the highlights on the weapons, this command removes them. Nov 9, 2021 @ 12:41pm. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. If the owner wants me to take this down I will. Poster for a modern take on the TF2 Mercs. I remember a long time ago I. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0%. Hope this helps. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. 39 votes, 18 comments. I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. Props are good as far as I see #4. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. ratix0 15 years ago #7. quote • multi-quote • link. 5. Anyone knoe how he did it i did it once but i cant remember how :/. 6. Turning this to 1 fixed the problem. livefox • 12 yr. It's also likely that you'd need EP1 or EP2 for that texture but whatever. To unload the cheat, just press F11 and the. . EVGA GTX 570 | Q6600 @ 3. Shiny solution: mat_phong 1;mat_specular. mat_specular 0 // Controls specularity. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. Go to you config folder, make a text file, type in your phong command, and name the file "autoexec. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. Engine Hunk Overflow. Mayo (Banned) Mar 2, 2014 @ 5:06am !mat_phong 0 will do the trick I wonder why a max FPS script would make models shiny #13. If I set mat_phong to 1, it goes silver/muddy gold. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of. 2. Yep, that's it. texture mat_postprocess_x 8 // Improves post-processing effects mat_postprocess_y 8 // Improves post-processing effects mat_reducefillrate 0 // Disables fillrate reductions mat_parallaxmap 1 // Enables parallax mapping mat_specular 1 //. mat_specular 0 // Controls specularity. 1). ORG REUPLOAD. henke37 opened this issue Dec 23, 2013 · 0 comments Labels. Might add this to the PSA. mat_specular 0 fixed it for the most part, but not completely. ragdoll_sleepaftertime 0. // This is a compilation of the best configs for the source engine (mainly tf2) and can affect l4d, portal 2 and dota 2 as well, giving a boost to your fps in-game. Hello everyone, I recently have grown tired of tf2 and i wanted to make it look more cartoony. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. To fix it all u need is press ` then type "restart", after this ,. posted about 3 years ago. mat_specular 0 mat_trilinear 0 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9. Toaster FPS autoexec. cfg. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. Run these commands: mat_specular 0 map [your map] sv_cheats 1 buildcubemaps disconnect mat_specular 1 map [your map] Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. You have to type it in your autoexec file oor goto steam, right click tf2, properties, then set launch options and type +r_rimlight 0 then load tf2. . Two, you were also taking the pic in the work camera, which also doesn't show things as they will actually look when rendered. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. However once I build my cubemaps and reload the map they render normally. changelevel ctf_2fort. Only mat_phong 1 and 0 have any effect. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Team Fortress 2. cfg in cfg folder and type in mat_specular 0 1. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. 2. Goldenrod city from Pokemon. If you see purple textures you must type mat_specular 0 in the console. cfg. // The Credits mainly goes to the creators (in descending order scroll wise and ascending order importance wise) m0re, Quantum, Chris and irrelevant and yet most. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. 022000. I use config cause of my poor laptop. 2Ghz. #11. If you aren't in DX8 try that, it might help. You could also try no phong/no rimlight mods. I set mine to mat_phong kanye hoping to make my game look better but instead it just. Liviee Jasmine Tea 7 yr. "" # Max. Included:. 0. Description. mat_specular 0/1 I don't remember which one is right, do the one that is opposite of what you have now. I think its funny that you're trying to get rid of it, thou, i wish i'd have it in my game : (. google. I've been using pakrat to open the newly compiled maps, and delete all the black cubemap textures, which allows the buildcubemaps command to actually generate and store new ones, but even with HDR disabled. But. Try it and see if it helps. Nov 2, 2012 @ 7:46am. Can we PLEASE bring back r/NameMyTF2Weapon so that I can stop having to see it?7 Frags – +. wikipedia. The changes are cached and will persist whenever you use the map. Of course, this loadout is possible to set up in the game. mat_phong 1. (mat_specular 1 in console). For those of you who do not know what a specular map or a bump map is, I. The update will be applied automatically when you restart Team Fortress 2. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. Then you can exit the game and upload your map. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 2013 · 0 comments Open [TF2] mat_fastspecular doesn't work #1602. @Lak3 - Doing what Spook didn't, developing and maintaining this. gg] Popular Discussions View All (2)Also try mat_specular 0 for even more of a performance boost as well as (IMO) an aesthetic improvement. Once done, open the map again and enter "mat_specular 1". ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. SEOwned is a feature rich, hopefully decent cheat for everyone to use, for free. 809 since it was added on 2018-08-10. Those are the maps (not all) from Smissmas 2022 update from TF2. Linux Macintosh. will set the texture quality to high. 曦 May 20, 2013 @ 7:55am. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. it will most likely make the game seem as if it's crashing but this is normal unless it goes on for over a minute. puur Sep 15, 2016 @ 10:42am. -Teddy. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they. 3" r_decals "4096" r_DispFullRadius "1000" r_DispRadius "1000" r_maxmodeldecal "100" voice_dsound "1" jpeg_quality "100" r_lod 0 mat_picmip -10 mat_parallaxmap 1 r_rootlod -10 mat_reducefillrate -10 r_threaded_particles 1. What it is. This PC > Local Disk (C:) > Program Files (x86) > Steam > steamapps > common Team Fortress 2 > tf > cfg. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. Description The mat_fastspecular cvar does nothing Checklist None of the open or closed issues document this problem. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. I can run tf2 on lower graphical settings without much hassle. JonDanJimSam. Are you sure this will help? i have a bad computer. The game runs this at start-up. props_break_max_pieces "0" // Sets the amount of pieces props can break into. poloide21 • 1 yr. mat_use_compressed_hdr_textures "1. KONAN Sep 22, 2017 @ 8:12am. r_rimlight 0 works. 0:-First Release. txt. She's fully posable and is a damn fine lady-bot. Description. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. cfg","path. org launches tf2pickup. Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. Team Fortress 2 PC . cfg" file. its a command in-game normally. cl_SetupAllBones 1 // This is a fix for bones not being setup sometimes. Lychee Jan 26, 2013 @ 2:51am. its thought to be a showcase map, not for competetive gameplay. Premium Powerups Explore Gaming. I tried running mat_phong 0 and mat_bumpmap 1 and they look normal. Feature Request Team Fortress 2. An update to Team Fortress 2 has been released. after that i decided to bind the normal tf2 graphics aswell when i. 915. ago. I would recommend changing these settings : mat_filterlightmaps 1 to mat_filterlightmaps 0 mat_trilinear 1 to mat_trilinear 0 mat_specular 1 to mat_specular 0 mat_viewportscale 1 to mat_viewportscale 0. mat_mipmaptextures 0. Restart SFM after this. Right Click TF2. Reply _frequent •. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. There are 2 ways to fix this. Day 1 0 ETF2L 6v6 Summer 2023 Div2 Grand Finals: 3 Steps Backs vs. The reason this is an optional step is because it's not strictly necessary. If anyone has any idea why that would be awesome. . r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. Try putting mat_specular 0 at the very bottom of your autoexec. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 // MAKES UBER SHINY. Part 2 of a comprehensive mod that improves the quality of Team Fortress 2 content. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Since then, all models have been like this. "mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. In fact as soon as I enter mat_specular 0 the errors stop spamming, (though the displacements still aren't being rendered until after I have built the. My problem is that the fix for it does not work on online games it only works offline. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. If you genuinely put in an effort to have someone do that and they don’t I can buy an australium force a nature and drop it for you. . Note: Your game will reload. Try it after mat_phong 0 Here is how it would look: 4. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlayKlick dann auf Team Fortress 2 mit der rechten Maustaste 3. Exceptional aim with most weapons (hitting most pipes, shotgun bursts, scout meatshots etc) 674. TF2 Config. < > 53 Comments dorpenguin Aug 6 @ 8:39am this was. Crowbaria Feb 23, 2017 @ 5:52pm. Click on the "Local Files" tab at the top of the Properties window. mat_bumpmap 1. cfg at the bottom of your autoexec? Reply replyOriginally posted by Christoffer395: Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0. quote • multi-quote • link. . All of the "steel" or "metal" texture on players (except map or weaps) are this fuzzy burned thingy. Many users report performance increases on multi-core systems when setting. The Progressbar95 March update [ver. Click on "Browse Local Files" to open the folder containing the game files. The map is relativly dark, but thats intended. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. For example: textures=high. mat_phong 0 Fix Pack - A Mod for Team Fortress 2. After nine years in… Advertisement Coins. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs. To build the cubemaps, submit the following commands into the game's console: Command. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. mat_forceaniso 0. Sports. Other Team Fortress 2 SEOwned Free Hack information: The Team Fortress 2 cheat will most probably cause a false positive with your anti-virus. Remove any custom content you have in custom folder. cfg. Go into your Garry's Mod root directory. Have you tried mat_specular 0? It also helps if a map has missing textures but you have the required games. Run Steam's defragger for TF2. It is of limited usefullness outside engine development and will likely be eliminated in the future. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. Copy link LavaDesu commented Nov 22, 2020. Some of those VPK's will change the look of the game. Setting this to 1 on dx8 will. wikipedia. Garry's Mod > Manage > Browse Local Files Open the new autoexec file you made in Notepad. Put "+r_rimlight 0" (with the quotation marks) in your launch options . bsp. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. mat_specular "0" mat_fastspecular "0" mat_compressedtextures "1" mat_picmip "2" mat_filtertextures "1" mat_mipmaptextures "0" r_renderoverlayfragment "0"Mostly, if not completely unused in TF2. The mat_fastspecular console variable doesn't work at all. org launches tf2pickup. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 10 GHz. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Make sure to save the session first if you've done anything, as once it finishes building environment-maps for the map, Source FilmMaker will reload the map. whenever i look at water, i get around 70 fps, but when i look ANYWHERE ELSE, i get 115+ fps. 0 pixel shaders and lower, Source computes diffuse illumination from up to two local light sources, either per pixel or per vertex. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. shadows/ragdolls/gibs are the biggest performance drains if you're willing to sacrifice them. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Showing 1 - 5 of 5 comments. if it's in launch options then-mat_phong 0 -mat_specular 0. mat_specular 0. Restart SFM and check the materials again. Coins. Don't do anything, just re-start SFM and the map now has proper reflections. 0. 8----- mat_phong 0 Fix Pack - A Mod for Team Fortress 2. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. More responsive? In TF2, technically, but that's not the blanket statement people think it is - it only applies at all when the game's update loop is tied to the render loop. Try mat specular 1 or mat specular 0 Reply. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. By Green_bannana. You have r_rootlod 1 in your autoexec, which forces the game to use the lod 1 models at close ranges. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. Posts: 9. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. 837K subscribers in the tf2 community. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . Essentially, this affects the lighting and shadows on weapons and characters. 5 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_avglight 0GMod Maps. mat_reduceparticles 1 mat_specular 0 // Controls specularity. txt file to 'autoexec. type mat_specular 0 in console 3. It's also fps boosting a. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. The same goes for the modules. //Step 2. Being a spy that somehow doesn't die half of the time. Aug 19, 2015 @. 2. I use it because I like the austrailiums better that way. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Per page: 15 30 50. You can read more about it here or here [en. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. Hope you enjoy the Guide about Team Fortress 2 – autoexec. After nine years in development, hopefully it was worth the wait. Does anyone know the reason why this happens or can help? If so please leave a comment below. Log in to add games to your lists. Team Fortress 2 PC . • 16 days ago. com Building cubemaps on a map compiled in LDR ( Low Dynamic Range) mode will generate textures only for that mode, regardless of your game's High Dynamic Range video setting. She comes with a Red skin, a Blue skin, and two uber skins. This is especially true for servers: . It's not a launch option. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. Blast defense looks weird with mat_phong 0, it's a sort of yellow reflective color that looks like reflective piss. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. org], if you are interested. High End PC: Use 'Very High'. On graphics hardware that supports 2. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. mat_specular 1 will enable it again when you're in a map that was made PROPERLY. How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and easily, without decompiling them first. #13. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. The first and original "abandoned" map - Turbine! it still stays true to the original layout to ctf_turbine, but has vastly different designs. Description. 21 mag 2015, ore 10:12 mat_phong 0 aussie fix problem So I have a australium rocket launcher and I use mat_phong 0. • 2 yr. You could also take a look at the modules cfg and see if you can set the transparent viewmodel option to none. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. mat_fastspecular 1 // Fast specularity. I want to know how much fps would decrease if I change my config mat_specular and bumpmap into 1. (no, those arent reversed) #4. cl_ragdoll_forcefade 1. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. Subscribe. cfg so you don't have to go through he VPKs and change things. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. #6. mat_parallaxmap "0" // Parallaxmapping mat_shadowstate "0" mat_softwarelighting "0" // Uses only software-supported lighting though certain areas will show glitching. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. However I absolutely hate the way aussies look with it so I downloaded a fix for it. AlexDellaLameChap • 3 yr. GhastlyGhostJr Apr 11, 2022 @ 12:13pm. Other than that, I use them for Movie making and they work perfectly. I use mat_phong… Advertisement Coins. Created by marcus. bloodspray //blood. tf's [(better) Idle. Just had to change to dxlevel 9. This is important so that the client doesn't start using invalid commands for the GPU and other bad things, such as invalid resolutions. One has to use the mat_specular variable instead, suffering from the delay caused by doing it for real. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. This will be my last port of the year. mat_specular 1. last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). Also include is a custom one with custom posters made by my Discord server. mat_filterlightmaps 0. Now assuming playing with mat_specular set to 0 all the time is not and option (I'm working on a Gmod comic and want reflections, plus mat_specular borks some other stuff up), is there any way to fix this issue? comments sorted by Best Top New Controversial Q&A Add a Comment. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. Set to 1 to enable. 0 Frags – +. trust me, it works. also don't forget read_the_♥♥♥♥ing_date 1In the console, enter. There are 2 ways to fix this.